I turn research insights into interactive user experiences, with care for the details that shape how people use them.



About
I’m studying Design for Interactions at Carnegie Mellon University. Most of my work combines design research and interactive prototyping: understanding how people think, then turning ideas into something people can try, test, and improve. Lately, I’ve been activly using Claude with Figma MCP as a design partner to explore ideas and iterate faster.
Before grad school, I worked as a UX designer in Korea on mobile apps, web platforms, and services used by real people. That experience taught me how to carry an idea from an early concept through to a finished product.
Long before digital design, I spent a lot of time crafting and painting. It’s probably where my attention to detail comes from—the way something feels, moves, and comes together.
Research & Analysis
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Problem Framing
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Interaction Design
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Prototyping
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AI-Augmented Design
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Usability Testing
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Skills & Approach

Research
I approach research with curiosity and empathy, seeking to understand how people think, behave, and experience a problem. I use qualitative and quantitative methods to turn what I learn into meaningful insights.
Two papers submitted in 2026 Summer.
12 interviews with physical therapists shaped Reeha's core flow.

UI & Interaction Design
I use research to frame design opportunities and shape thoughtful product flows and interactions around people's needs, behaviors, and contexts.
JoodraWorks visual system.

Prototyping
I turn ideas into prototypes to explore how people interact with them, what feels intuitive, and what can be improved.

AI-Augmanted Design
I use AI as a design partner to quickly explore ideas and bring interactive concepts to life, with my design judgment guiding evaluation and refinement.

Usability Testing
I’m skilled at identifying and refining subtle visual and interaction details, iterating until every detail feels intentional and considered.
My Design Philosophy
Design is collaborative making. I believe better things can emerge when people with different perspectives, skills, and expertise work together.


Why I Design
I love making things. That's what originally drew me to fine art and craft. But through design, I realized that I found even more meaning in solving problems for people and making things together with people who bring different perspectives and strengths.
I wanted to make better things with other people.





A selection of my work: From making things to designing experiences
Painting → Craft→ Graphic Design → Branding → Interaction & UX Design
My Motivation
I’m motivated by both learning and contribution. I seek environments where I can learn from different perspectives while making meaningful contributions of my own.
Let's work together!
· MDes candidate, Carnegie Mellon University (May 2027) · Based in Pittsburgh, PA · 1+ year of industry experience · Open to full-time Product Design roles from 2027